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DIGRA
2005
Springer
14 years 3 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
PUC
2011
13 years 4 months ago
A research methodology for evaluating location aware experiences
Abstract Research field trials of fully functional prototypes of location-based games are an effective way to test game designs and develop an understanding of what makes games co...
Josephine Reid, Richard Hull 0002, Ben J. C. Clayt...
PERSUASIVE
2010
Springer
14 years 1 months ago
Activity-Based Micro-pricing: Realizing Sustainable Behavior Changes through Economic Incentives
Abstract. In this paper, we further develop the idea of combining pervasive computing techniques with electronic payment systems to create activity-based micro-incentives. Economic...
Tetsuo Yamabe, Vili Lehdonvirta, Hitoshi Ito, Hayu...
ECCE
2007
14 years 1 months ago
The role of input devices in the gaming experience
This paper reports on my doctoral work done at UCLIC that looks at how novel input devices affect the gaming experience. The paper presents the motivation, question, methodology, ...
Eduardo H. Calvillo-Gamez
DIMEA
2007
97views Multimedia» more  DIMEA 2007»
14 years 1 months ago
Dialogs taking into account experience, emotions and personality
This paper describes the DEEP project (Dialogs taking into account Experience, Emotions and Personality, adapted to computer games), which started in June 2006. The aim of the proj...
Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba...