Sciweavers

704 search results - page 17 / 141
» Computer Games and Economics Experiments
Sort
View
BCSHCI
2007
13 years 11 months ago
Calling time: an effective and affective evaluation of two versions of the MIT Beer Game
Playing a business game needs to be both educational and entertaining. Thus, evaluation of the experience of playing games needs to incorporate both effective and affective dimens...
Nicola Millard, Rosalind Britton
SIGECOM
2005
ACM
153views ECommerce» more  SIGECOM 2005»
14 years 3 months ago
Marginal contribution nets: a compact representation scheme for coalitional games
We present a new approach to representing coalitional games based on rules that describe the marginal contributions of the agents. This representation scheme captures characterist...
Samuel Ieong, Yoav Shoham
CHI
2008
ACM
14 years 10 months ago
Evaluating user experiences in games
Regina Bernhaupt, Wijnand IJsselsteijn, Florian Mu...
CHI
2008
ACM
14 years 10 months ago
Influence of social setting on player experience of digital games
Brian J. Gajadhar, Yvonne de Kort, Wijnand IJssels...
WSCG
2004
209views more  WSCG 2004»
13 years 11 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai