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AIIDE
2008
14 years 7 days ago
Integrating Drama Management into an Adventure Game
Often, video game designers must choose between creating a linear experience, and designing an open world with many different story lines that fail to form a tightly crafted narra...
Anne Sullivan, Sherol Chen, Michael Mateas
CE
2008
156views more  CE 2008»
13 years 10 months ago
Interactive story authoring: A viable form of creative expression for the classroom
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teachi...
Mike Carbonaro, Maria Cutumisu, Harvey Duff, Steph...
ATAL
2010
Springer
13 years 11 months ago
Using counterfactual regret minimization to create competitive multiplayer poker agents
Games are used to evaluate and advance Multiagent and Artificial Intelligence techniques. Most of these games are deterministic with perfect information (e.g. Chess and Checkers)....
Nicholas Abou Risk, Duane Szafron
CG
2002
Springer
13 years 9 months ago
Speeder Reader: An experiment in the future of reading
Speeder Reader is an interactive reading station built around two primary ideas: dynamic text (especially RSVP, that is, rapid serial visual presentation), and the interface metap...
Maribeth Back, Jonathan Cohen, Steve R. Harrison, ...
CNSM
2010
13 years 8 months ago
Rule-based SLA management for revenue maximisation in Cloud Computing Markets
This paper introduces several Business Rules for maximising the revenue of Providers in Cloud Computing Markets. These rules apply in both negotiation and execution time, and enfor...
Mario Macías, Josep Oriol Fitó, Jord...