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SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
14 years 3 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
SIGECOM
2005
ACM
134views ECommerce» more  SIGECOM 2005»
14 years 3 months ago
Congestion games with failures
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents ...
Michal Penn, Maria Polukarov, Moshe Tennenholtz
MOBIHOC
2004
ACM
14 years 3 months ago
Market sharing games applied to content distribution in ad-hoc networks
In third generation (3G) wireless data networks, repeated requests for popular data items can exacerbate the already scarce wireless spectrum. In this paper we propose an architec...
Michel X. Goemans, Erran L. Li, Vahab S. Mirrokni,...
CSCW
2008
ACM
13 years 11 months ago
Hunting for fun: solitude and attentiveness in collaboration
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
Oskar Juhlin, Alexandra Weilenmann
ESANN
2008
13 years 11 months ago
Learning to play Tetris applying reinforcement learning methods
In this paper the application of reinforcement learning to Tetris is investigated, particulary the idea of temporal difference learning is applied to estimate the state value funct...
Alexander Groß, Jan Friedland, Friedhelm Sch...