This paper proposes a method for obtaining surface orientations of transparent objects using polarization in highlight. Since the highlight, the specular component of reflection l...
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
Abstract. This paper presents a novel method for photorealistic rendering of the bronchial lumen by directly deriving matched shading and texture parameters from video bronchoscope...
Adrian James Chung, Fani Deligianni, Pallav Shah, ...
This paper describes a new method to recover the sign of the local Gaussian curvature at each point on the visible surface of a 3-D object. Multiple (p > 3) shaded images are a...
Shinji Fukui, Yuji Iwahori, Akira Iwata, Robert J....
Using simulations of a complex system such as a Web Application Server provides us with a tool that allows the running of tests without using the resources needed in a real system...
Ramon Nou, Jordi Guitart, David Carrera, Jordi Tor...