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» Computer Graphic Simulation of Light Reflection from Paper
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CVPR
1999
IEEE
14 years 9 months ago
Measurement of Surface Orientations of Transparent Objects Using Polarization in Highlight
This paper proposes a method for obtaining surface orientations of transparent objects using polarization in highlight. Since the highlight, the specular component of reflection l...
Megumi Saito, Hiroshi Kashiwagi, Yoichi Sato, Kats...
EGH
2010
Springer
13 years 5 months ago
Real time volumetric shadows using polygonal light volumes
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
Markus Billeter, Erik Sintorn, Ulf Assarsson
MICCAI
2004
Springer
14 years 8 months ago
Enhancement of Visual Realism with BRDF for Patient Specific Bronchoscopy Simulation
Abstract. This paper presents a novel method for photorealistic rendering of the bronchial lumen by directly deriving matched shading and texture parameters from video bronchoscope...
Adrian James Chung, Fani Deligianni, Pallav Shah, ...
ICPR
2000
IEEE
14 years 8 months ago
Sign of Gaussian Curvature from Eigen Plane Using Principal Components Analysis
This paper describes a new method to recover the sign of the local Gaussian curvature at each point on the visible surface of a 3-D object. Multiple (p > 3) shaded images are a...
Shinji Fukui, Yuji Iwahori, Akira Iwata, Robert J....
ICPADS
2006
IEEE
14 years 1 months ago
Experiences with Simulations - A Light and Fast Model for Secure Web Applications
Using simulations of a complex system such as a Web Application Server provides us with a tool that allows the running of tests without using the resources needed in a real system...
Ramon Nou, Jordi Guitart, David Carrera, Jordi Tor...