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» Computer Graphic Simulation of Light Reflection from Paper
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SIGGRAPH
1994
ACM
13 years 11 months ago
The RADIANCE lighting simulation and rendering system
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with...
Gregory J. Ward
CGF
2004
203views more  CGF 2004»
13 years 6 months ago
A Biophysically-Based Spectral Model of Light Interaction with Human Skin
Despite the notable progress in physically-based rendering, there is still a long way to go before we can automatically generate predictable images of biological materials. In thi...
Aravind Krishnaswamy, Gladimir V. G. Baranoski
SIGGRAPH
1992
ACM
13 years 11 months ago
A fast and accurate light reflection model
This multimedia paper elaborates on the comprehensive physically
Xiao D. He, Patrick O. Heynen, Richard L. Phillips...
SIGGRAPH
1997
ACM
13 years 10 months ago
Object shape and reflectance modeling from observation
An object model for computer graphics applications should contain two aspects of information: shape and reflectance properties of the object. A number of techniques have been deve...
Yoichi Sato, Mark D. Wheeler, Katsushi Ikeuchi
SIGGRAPH
1994
ACM
13 years 11 months ago
Textures and radiosity: controlling emission and reflection with texture maps
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
Reid Gershbein, Peter Schröder, Pat Hanrahan