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CGF
2007
149views more  CGF 2007»
13 years 9 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
SI3D
1995
ACM
14 years 18 days ago
Shadow Volume BSP Trees for Computation of Shadows in Dynamic Scenes
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
Yiorgos Chrysanthou, Mel Slater
SI3D
2009
ACM
14 years 3 months ago
Approximating dynamic global illumination in image space
Physically plausible illumination at real-time framerates is often achieved using approximations. One popular example is ambient occlusion (AO), for which very simple and efficie...
Tobias Ritschel, Thorsten Grosch, Hans-Peter Seide...
PG
2000
IEEE
14 years 1 months ago
Rendering Natural Waters
Creating and rendering realistic water is one of the most daunting tasks in computer graphics. Realistic rendering of water requires that the sunlight and skylight illumination ar...
Simon Premoze, Michael Ashikhmin
ATAL
2008
Springer
13 years 11 months ago
Simulation of individual spontaneous reactive behavior
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Alejandra García-Rojas, Mario Gutiér...