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» Computer Graphic Simulation of Light Reflection from Paper
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RT
2001
Springer
14 years 1 months ago
Thrifty Final Gather for Radiosity
Finite Element methods are well suited to the computation of the light distribution in mostly diffuse scenes, but the resulting mesh is often far from optimal to accurately represe...
Annette Scheel, Marc Stamminger, Hans-Peter Seidel
ICPR
2000
IEEE
14 years 10 months ago
Nanometer-Scale Height Measurements in Micromachined Picoliter Vials Based on Interference Fringe Analysis
Micromachined picoliter vials in silicon dioxide with a typical depth of 6.0?m are filled with a liquid sample. Epiilluminated microscopic imaging during evaporation of the liquid...
L. R. Van den Doel, Lucas J. van Vliet, K. T. Hjel...
RT
2004
Springer
14 years 2 months ago
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering
Self-shadowing is an important factor in the appearance of hair and fur. In this paper we present a new rendering algorithm to accurately compute shadowed hair at interactive rate...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
TVCG
2010
129views more  TVCG 2010»
13 years 7 months ago
Projector Placement Planning for High Quality Visualizations on Real-World Colored Objects
—Many visualization applications benefit from displaying content on real-world objects rather than on a traditional display (e.g., a monitor). This type of visualization display ...
Alvin J. Law, Daniel G. Aliaga, Aditi Majumder
JVCIR
2007
157views more  JVCIR 2007»
13 years 9 months ago
Position based dynamics
The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are c...
Matthias Müller, Bruno Heidelberger, Marcus H...