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» Computer Graphic Simulation of Light Reflection from Paper
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EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Rendering Wave Effects with Augmented Light Field
Ray–based representations can model complex light transport but are limited in modeling diffraction effects that require the simulation of wavefront propagation. This paper prov...
Se Baek Oh, Sriram Kashyap, Rohit Garg, Sharat Cha...
CGVR
2006
13 years 9 months ago
Real-time Computation of Area Shadows - A Geometrical Algorithm
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
Michael Boehl, Wolfgang Stürzlinger
CGF
2008
101views more  CGF 2008»
13 years 7 months ago
Stereo Light Probe
In this paper we present a practical, simple and robust method to acquire the spatially-varying illumination of a real-world scene. The basic idea of the proposed method is to acq...
Massimiliano Corsini, Marco Callieri, Paolo Cignon...
PG
1999
IEEE
13 years 12 months ago
Modeling and Rendering Methods of Clouds
Recently, simulation of natural phenomena, such as water, smokes, fire, clouds, have been attempted in computer graphics. Clouds play an important role when generating images of o...
Tomoyuki Nishita, Yoshinori Dobashi
ICCV
2005
IEEE
14 years 9 months ago
Multiple Light Sources and Reflectance Property Estimation Based on a Mixture of Spherical Distributions
In this paper, we propose a new method for simultaneously estimating the illumination of the scene and the reflectance property of the object from a single image. We assume that t...
Kenji Hara, Ko Nishino, Katsushi Ikeuchi