Ray–based representations can model complex light transport but are limited in modeling diffraction effects that require the simulation of wavefront propagation. This paper prov...
Se Baek Oh, Sriram Kashyap, Rohit Garg, Sharat Cha...
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
In this paper we present a practical, simple and robust method to acquire the spatially-varying illumination of a real-world scene. The basic idea of the proposed method is to acq...
Massimiliano Corsini, Marco Callieri, Paolo Cignon...
Recently, simulation of natural phenomena, such as water, smokes, fire, clouds, have been attempted in computer graphics. Clouds play an important role when generating images of o...
In this paper, we propose a new method for simultaneously estimating the illumination of the scene and the reflectance property of the object from a single image. We assume that t...