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CVPR
2004
IEEE
16 years 4 months ago
Restoration of Curved Document Images through 3D Shape Modeling
In this paper, we address the problem of discovering the 3D shape of a book surface from the shading information in a scanned document image. This shapefrom-shading problem is cha...
Zheng Zhang 0003, Chew Lim Tan, Liying Fan
122
Voted
PAAMS
2010
Springer
15 years 27 days ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
VC
2010
133views more  VC 2010»
15 years 25 days ago
Visual simulation of mixed-motion avalanches with interactions between snow layers
In the field of computer graphics, simulation of fluids, including avalanches, is an important research topic. In this paper, we propose a method to simulate a kind of avalanche,...
Yusuke Tsuda, Yonghao Yue, Yoshinori Dobashi, Tomo...
110
Voted
CGF
2008
108views more  CGF 2008»
15 years 2 months ago
Robust and Efficient Wave Simulations on Deforming Meshes
The goal of this paper is to enable the interactive simulation of phenomena such as animated fluid characters. While full 3D fluid solvers achieve this with control algorithms, th...
Roland Angst, Nils Thürey, Mario Botsch, Mark...
146
Voted
PG
2003
IEEE
15 years 7 months ago
Particle-Based Visual Simulation of Explosive Flames
In the present paper, we propose a particle-based method for the visual simulation of explosive flames. This method consists of a numerical simulation method based on a fluid mode...
Daiki Takeshita, Shin Ota, Machiko Tamura, Tadahir...