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SIGGRAPH
2000
ACM
14 years 1 months ago
Sampling plausible solutions to multi-body constraint problems
Traditional collision intensive multi-body simulations are difficult to control due to extreme sensitivity to initial conditions or model parameters. Furthermore, there may be mu...
Stephen Chenney, David A. Forsyth
CGI
2003
IEEE
14 years 2 months ago
Virtualizing Real-World Objects
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopaedias, or virtual museums...
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, ...
CGF
2006
155views more  CGF 2006»
13 years 9 months ago
Opacity Peeling for Direct Volume Rendering
The most important technique to visualize 3D scalar data, as they arise e.g. in medicine from tomographic measurement, is direct volume rendering. A transfer function maps the sca...
Christof Rezk-Salama, Andreas Kolb
DIGRA
2005
Springer
14 years 2 months ago
Growing Complex Games
Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...
Nicholas Glean
SIGMETRICS
1996
ACM
174views Hardware» more  SIGMETRICS 1996»
14 years 1 months ago
Embra: Fast and Flexible Machine Simulation
This paper describes Embra, a simulator for the processors, caches, and memory systems of uniprocessors and cache-coherent multiprocessors. When running as part of the SimOS simul...
Emmett Witchel, Mendel Rosenblum