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» Computer Graphic Simulation of Light Reflection from Paper
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SIGGRAPH
2000
ACM
13 years 11 months ago
Acquiring the reflectance field of a human face
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...
CVPR
2007
IEEE
14 years 9 months ago
High-Speed Measurement of BRDF using an Ellipsoidal Mirror and a Projector
Measuring BRDF (Bi-directional Reflectance Distribution Function) requires huge amounts of time because a target object must be illuminated from all incident angles and the reflec...
Yasuhiro Mukaigawa, Kohei Sumino, Yasushi Yagi
CVPR
2004
IEEE
14 years 9 months ago
Recovering Shape and Reflectance Model of Non-Lambertian Objects from Multiple Views
This paper proposes an algorithm to simultaneously estimate both the 3D shape and parameters of a surface reflectance model from multiple views of an object made of a single mater...
Tianli Yu, Ning Xu, Narendra Ahuja
TOG
2008
137views more  TOG 2008»
13 years 6 months ago
A layered, heterogeneous reflectance model for acquiring and rendering human skin
We introduce a layered, heterogeneous spectral reflectance model for human skin. The model captures the inter-scattering of light among layers, each of which may have an independe...
Craig Donner, Tim Weyrich, Eugene d'Eon, Ravi Rama...
SIGGRAPH
1997
ACM
13 years 12 months ago
A framework for realistic image synthesis
Our goal is to develop physically based lighting models and perceptually based rendering procedures for computer graphics that will produce synthetic images that are visually and ...
Donald P. Greenberg, Kenneth E. Torrance, Peter Sh...