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» Computer Graphics of Kinematic Surfaces
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PG
2002
IEEE
14 years 13 days ago
Interactive Visualization of Non-Manifold Implicit Surfaces Using Pre-Integrated Volume Rendering
We present an interactive method of visualizing both manifold and non-manifold implicit surfaces. The implicit surfaces are directly visualized at interactive frame rates independ...
Shuntaro Yamazaki, Kiwamu Kase, Katsushi Ikeuchi
SIGGRAPH
1991
ACM
13 years 11 months ago
Interactive behaviors for bipedal articulated figures
We describe techniques for interactively controlling bipedal articulated figures through kinematic constraints. These constraints model certain behavioral tendencies which capture...
Cary B. Phillips, Norman I. Badler
AMDO
2006
Springer
13 years 11 months ago
Finding Articulated Body in Time-Series Volume Data
This paper presents a new scheme for acquiring 3D kinematic structure and motion from time-series volume data, in particular, focusing on human body. Our basic strategy is to first...
Tomoyuki Mukasa, Shohei Nobuhara, Atsuto Maki, Tak...
IWVF
2001
Springer
13 years 12 months ago
Curve Skeletonization by Junction Detection in Surface Skeletons
We present an algorithm that, starting from the surface skeleton of a 3D solid object, computes the curve skeleton. The algorithm is based on the detection of curves and junctions ...
Ingela Nyström, Gabriella Sanniti di Baja, St...
CHI
2001
ACM
14 years 7 months ago
Reaching movements to augmented and graphic objects in virtual environments
This work explores how the availability of visual and haptic feedback affects the kinematics of reaching performance in a tabletop virtual environment. Eight subjects performed re...
Andrea H. Mason, Masuma A. Walji, Elaine J. Lee, C...