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EUROGRAPHICS
2010
Eurographics
14 years 6 months ago
Rendering Wave Effects with Augmented Light Field
Ray–based representations can model complex light transport but are limited in modeling diffraction effects that require the simulation of wavefront propagation. This paper prov...
Se Baek Oh, Sriram Kashyap, Rohit Garg, Sharat Cha...
SIGGRAPH
1990
ACM
14 years 1 months ago
Adaptive mesh generation for global diffuse illumination
Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken place in the past five years. Net energy methods such as the hemicube and other...
A. T. Campbell III, Donald S. Fussell
CGF
2010
156views more  CGF 2010»
13 years 9 months ago
Mixed Finite Elements for Variational Surface Modeling
Many problems in geometric modeling can be described using variational formulations that define the smoothness of the shape and its behavior w.r.t. the posed modeling constraints....
Alec Jacobson, Elif Tosun, Olga Sorkine, Denis Zor...
CGF
2008
105views more  CGF 2008»
13 years 9 months ago
Curvature-Domain Shape Processing
We propose a framework for 3D geometry processing that provides direct access to surface curvature to facilitate advanced shape editing, filtering, and synthesis algorithms. The c...
Michael Eigensatz, Robert W. Sumner, Mark Pauly
JVCA
2006
206views more  JVCA 2006»
13 years 9 months ago
Realistic human hand deformation
d Abstract) Jieun Lee, Seung-Hyun Yoon, and Myunng-Soo Kim Seoul National University, KOREA We present a new approach to realistic hand modeling and deformation with real-time per...
Jieun Lee, Seung-Hyun Yoon, Myung-Soo Kim