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CGF
2006
198views more  CGF 2006»
13 years 9 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
CGF
2005
311views more  CGF 2005»
13 years 8 months ago
Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data
In this paper, we present a new method for surface extraction from volume data which preserves sharp features, maintains consistent topology and generates surface adaptively witho...
Chien-Chang Ho, Fu-Che Wu, Bing-Yu Chen, Yung-Yu C...
GRAPHITE
2003
ACM
14 years 2 months ago
Smooth surface reconstruction from noisy range data
This paper shows that scattered range data can be smoothed at low cost by fitting a Radial Basis Function (RBF) to the data and convolving with a smoothing kernel (low pass filt...
Jonathan C. Carr, Richard K. Beatson, Bruce C. McC...
CGF
2008
340views more  CGF 2008»
13 years 9 months ago
Articulated Object Reconstruction and Markerless Motion Capture from Depth Video
We present an algorithm for acquiring the 3D surface geometry and motion of a dynamic piecewise-rigid object using a single depth video camera. The algorithm identifies and tracks...
Yuri Pekelny, Craig Gotsman
CG
2005
Springer
13 years 8 months ago
A simple normal enhancement technique for interactive non-photorealistic renderings
We present a simple technique to improve the perception of an object's shape. Bump mapping is well known in the computer graphics community for providing the impression of sm...
Paolo Cignoni, Roberto Scopigno, Marco Tarini