Phong-shaded 3D imagery does not provide geometric information of the same richness as human-drawn technical illustrations. A non-photorealistic lighting model is presented that a...
Amy Gooch, Bruce Gooch, Peter Shirley, Elaine Cohe...
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
In this paper, we describe a method for exact evaluation of a limit mesh defined via subdivision on a uniform grid of any size. Other exact evaluation technique either restrict t...
Image-based representations for illumination can capture complex real-world lighting that is difficult to represent in other forms. Current importance sampling strategies for ima...
In this paper, we report our newly developed 3D face modeling system with arbitrary expressions in a high level of detail using the topographic analysis and mesh instantiation pro...