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» Computer Graphics of Kinematic Surfaces
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AFRIGRAPH
2003
ACM
14 years 17 days ago
Rendering optimisations for stylised sketching
We present work that specifically pertains to the rendering stage of stylised, non-photorealistic sketching. While a substantial body of work has been published on geometric optim...
Holger Winnemöller, Shaun Bangay
SI3D
1992
ACM
14 years 1 months ago
Interactive Viewpoint Control and Three-Dimensional Operations
Techniques are discussed for creating a rendered view into a 3D scene,interactively based on the locations and orientations of the observer's head and the display surface. St...
Michael McKenna
UIST
2006
ACM
14 years 2 months ago
Procedural haptic texture
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Jeremy Shopf, Marc Olano
ICIP
2006
IEEE
14 years 10 months ago
Invariant Geometric Representation of 3D Point Clouds for Registration and Matching
Though implicit representations of surfaces have often been used for various computer graphics tasks like modeling and morphing of objects, it has rarely been used for registratio...
Soma Biswas, Gaurav Aggarwal, Rama Chellappa
GRAPHICSINTERFACE
2007
13 years 10 months ago
A method for cartoon-style rendering of liquid animations
In this paper we present a visually compelling and informative cartoon rendering style for liquid animations. Our style is inspired by animations such as Futurama,1 The Little Mer...
Ashley M. Eden, Adam W. Bargteil, Tolga G. Gokteki...