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» Computer Graphics of Kinematic Surfaces
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CG
2004
Springer
13 years 8 months ago
Illumination-dependent texture
In this paper, we propose an image-based texture model called IlluminationDependent Texture(IDT), for realisticly rendering objects covered with 3D texture under low-frequency ill...
Chunhui Mei, Fuli Wu, Jiaoying Shi
CG
2002
Springer
13 years 8 months ago
Improving progressive view-dependent isosurface propagation
Recently, we proposed a new isosurface extraction algorithm that extracts portions of the isosurface in a viewdependent manner by ray casting and propagation. The algorithm casts ...
Zhiyan Liu, Adam Finkelstein, Kai Li
DCC
2006
IEEE
14 years 8 months ago
On Efficient Quantizer Design for Robust Distributed Source Coding
This paper considers the design of efficient quantizers for a distributed source coding system. The information is encoded at independent terminals and transmitted across separate...
Ankur Saxena, Jayanth Nayak, Kenneth Rose
DCC
2003
IEEE
14 years 8 months ago
Estimation-Quantization Geometry Coding Using Normal Meshes
We propose a new algorithm for compressing three-dimensional triangular mesh data used for representing surfaces. We apply the EstimationQuantization (EQ) algorithm originally des...
Sridhar Lavu, Hyeokho Choi, Richard G. Baraniuk
ISVC
2007
Springer
14 years 3 months ago
Fast kd -Tree Construction for 3D-Rendering Algorithms Like Ray Tracing
Many computer graphics rendering algorithms and techniques use ray tracing for generation of natural and photo-realistic images. The efficiency of the ray tracing algorithms depend...
Sajid Hussain, Håkan Grahn