Sciweavers

1149 search results - page 156 / 230
» Computer Graphics of Kinematic Surfaces
Sort
View
RT
2000
Springer
14 years 13 days ago
Direct Ray Tracing of Displacement Mapped Triangles
We present an algorithm for ray tracing displacement maps that requires no additional storage over the base model. Displacement maps are rarely used in ray tracing due to the cost...
Brian E. Smits, Peter Shirley, Michael M. Stark
RT
1995
Springer
14 years 12 days ago
A Clustering Algorithm for Radiance Calculation in General Environments
: This paper introduces an efficient hierarchical algorithm capable of simulating light transfer for complex scenes containing non-diffuse surfaces. The algorithmstemsfroma newfor...
François X. Sillion, George Drettakis, Cyri...
SIGGRAPH
1991
ACM
14 years 11 days ago
A global illumination solution for general reflectance distributions
A general light transfer simulation algorithm for environments composed of materials with arbitrary reflectance functions is presented. This algorithm removes the previous practic...
François X. Sillion, James Arvo, Stephen H....
SGP
2007
13 years 11 months ago
Laplace-Beltrami eigenfunctions for deformation invariant shape representation
A deformation invariant representation of surfaces, the GPS embedding, is introduced using the eigenvalues and eigenfunctions of the Laplace-Beltrami differential operator. Notabl...
Raif M. Rustamov
SI3D
1997
ACM
14 years 1 months ago
Model Simplification Using Vertex-Clustering
This paper presents a practical technique to automatically compute approximations of polygonal representations of 3D objects. It is based on a previously developed model simplific...
Kok-Lim Low, Tiow Seng Tan