We present a new approach to isosurface visualization that we call “iso-splatting.” We use point primitives for representing and rendering isosurfaces. The method consists of ...
Shape completion is an intriguing problem in geometry processing with applications in CAD and graphics. This paper defines a new type of 3D curves, which can be utilized for curv...
The measurement of accurate material properties is an important step towards photorealistic rendering. Many real-world objects are composed of a number of materials that often show...
Hendrik P. A. Lensch, Michael Goesele, Jan Kautz, ...
In this paper a system is presented which automatically registers and stitches textures acquired from multiple photographic images onto the surface of a given corresponding 3D mod...
Hendrik P. A. Lensch, Wolfgang Heidrich, Hans-Pete...
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...