We present a new Monte Carlo method for solving the light transport problem, inspired by the Metropolis sampling method in computational physics. To render an image, we generate a...
We present an interactive illustrative visualization method inspired by traditional pen-and-ink illustration styles. Specifically, we explore how to provide context around DTI fib...
Pjotr Svetachov, Maarten H. Everts, Tobias Isenber...
Abstract Mesh partitioning and skeletonisation are fundamental for many computer graphics and animation techniques. Because of the close link between an object's skeleton and ...
We introduce an approach to visualize stationary 2D vector fields with global uncertainty obtained by considering the transport of local uncertainty in the flow. For this, we ex...
To edit or create the animation of a 3D character model has always been an important but time-consuming task, since the animator usually needs to set up the character’s skeleton,...