In this paper, we propose a set of free-form shape deformation techniques. The basic approach can be described as follows. Given a surface represented by a mesh and a control poin...
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter S...
Recent advances in scanning technologies, in particular devices that extract depth through active sensing, allow fast scanning of urban scenes. Such rapid acquisition incurs imper...
Qian Zheng, Andrei Sharf, Guowei Wan, Yangyan Li, ...
Rendering highly complex models can be time and space prohibitive, and decimation is an important tool in providing simplifications. A decimated model may replace the original ent...
In this paper we present a set of efficient image based rendering methods capable of rendering multiple frames per second on a PC. The first method warps Sprites with Depth repr...
Jonathan Shade, Steven J. Gortler, Li-wei He, Rich...
Finding effective interactive deformation techniques for complex geometric objects continues to be a challenging problem in modeling and animation. We present an approach that is ...