We present an automatic face recognition approach, which relies on the analysis of the three-dimensional facial surface. The proposed approach consists of two basic steps, namely ...
Xuebing Zhou, Helmut Seibert, Christoph Busch, Wol...
In this paper, we propose novel GPU accelerated algorithms for interactive point-based rendering (PBR) and high-quality shading of transparent point surfaces. By introducing the c...
A method is proposed for photo-realistic modeling and visualization of a growing tree. Recent visualization methods have focused on producing smoothly blending branching structure...
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Surface materials are commonly described by attributes stored in textures (for instance, color, normal, or displacement). Interpolation during texture lookup provides a continuous...
Nicolas Ray, Vincent Nivoliers, Sylvain Lefebvre, ...