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» Computer Graphics of Kinematic Surfaces
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TOG
2008
108views more  TOG 2008»
13 years 8 months ago
A virtual restoration stage for real-world objects
In this paper, we introduce a system to virtually restore damaged or historically significant objects without needing to physically change the object in any way. Our work addresse...
Daniel G. Aliaga, Alvin J. Law, Yu Hong Yeung
TOG
2008
926views more  TOG 2008»
13 years 8 months ago
3D-modeling by ortho-image generation from image sequences
A semi-automatic approach is presented that enables the generation of a high-quality 3D model of a static object from an image sequence that was taken by a moving, uncalibrated co...
Thorsten Thormählen, Hans-Peter Seidel
SIGGRAPH
2009
ACM
14 years 3 months ago
BiDi screen: a thin, depth-sensing LCD for 3D interaction using light fields
We transform an LCD into a display that supports both 2D multitouch and unencumbered 3D gestures. Our BiDirectional (BiDi) screen, capable of both image capture and display, is in...
Matthew Hirsch, Douglas Lanman, Henry Holtzman, Ra...
CGF
2007
112views more  CGF 2007»
13 years 8 months ago
Shape-aware Volume Illustration
We introduce a novel volume illustration technique for regularly sampled volume datasets. The fundamental difference between previous volume illustration algorithms and ours is th...
Wei Chen, Aidong Lu, David S. Ebert
TOG
2002
212views more  TOG 2002»
13 years 8 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...