Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
Visualizations and simulations in an urban environment need 3D digital maps rather than traditional 2D maps, and constructing 3D maps from multiple data sources has become a promi...
Numerous simplification methods have been proposed for speeding up engineering analysis/ simulation. A recently proposed medial axis reduction is one such method, that is particul...
The Marching Cubes (MC) algorithm is a popular approach to extract iso-surfaces from volumetric data. This approach extracts triangles from the volume data for a specific iso-valu...
Jagannathan Lakshmipathy, Wieslaw L. Nowinski, Eri...