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» Computer Graphics of Kinematic Surfaces
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SIGGRAPH
1991
ACM
14 years 1 months ago
Convolution surfaces
Smoothly blended articulated models are often difficult to construct using current techniques. Our solution in this paper is to extend the surfaces introduced by Blinn [Blinn 1982...
Jules Bloomenthal, Ken Shoemake
CGI
2006
IEEE
14 years 3 months ago
Subdivision Depth Computation for Extra-Ordinary Catmull-Clark Subdivision Surface Patches
A second order forward differences based subdivision depth computation technique for extra-ordinary Catmull-Clark subdivision surface (CCSS) patches is presented. The new techniqu...
Fuhua (Frank) Cheng, Gang Chen, Jun-Hai Yong
SIGGRAPH
1999
ACM
14 years 1 months ago
Diffraction Shaders
The reflection of light from surfaces is a fundamental problem in computer graphics. Although many reflection models have been proposed, few take into account the wave nature of...
Jos Stam
SI3D
2009
ACM
14 years 4 months ago
Interactive water streams with sphere scan conversion
Fluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction ...
Rama Hoetzlein, Tobias Höllerer
CGI
1998
IEEE
14 years 1 months ago
Graph-Based Surface Reconstruction Using Structures in Scattered Point Sets
We present an algorithm for the reconstruction of a surface from an unorganized set of points in space. The point data may be obtained from a laser range scanner or any other digi...
Robert Mencl, Heinrich Müller