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» Computer Graphics of Kinematic Surfaces
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SIGGRAPH
1991
ACM
15 years 6 months ago
Convolution surfaces
Smoothly blended articulated models are often difficult to construct using current techniques. Our solution in this paper is to extend the surfaces introduced by Blinn [Blinn 1982...
Jules Bloomenthal, Ken Shoemake
CGI
2006
IEEE
15 years 9 months ago
Subdivision Depth Computation for Extra-Ordinary Catmull-Clark Subdivision Surface Patches
A second order forward differences based subdivision depth computation technique for extra-ordinary Catmull-Clark subdivision surface (CCSS) patches is presented. The new techniqu...
Fuhua (Frank) Cheng, Gang Chen, Jun-Hai Yong
SIGGRAPH
1999
ACM
15 years 7 months ago
Diffraction Shaders
The reflection of light from surfaces is a fundamental problem in computer graphics. Although many reflection models have been proposed, few take into account the wave nature of...
Jos Stam
SI3D
2009
ACM
15 years 10 months ago
Interactive water streams with sphere scan conversion
Fluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction ...
Rama Hoetzlein, Tobias Höllerer
CGI
1998
IEEE
15 years 7 months ago
Graph-Based Surface Reconstruction Using Structures in Scattered Point Sets
We present an algorithm for the reconstruction of a surface from an unorganized set of points in space. The point data may be obtained from a laser range scanner or any other digi...
Robert Mencl, Heinrich Müller