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» Computer Graphics of Kinematic Surfaces
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PG
2002
IEEE
14 years 2 months ago
Computing Distances between Surfaces Using Line Geometry
We present an algorithm for computing the distance between two free-form surfaces. Using line geometry, the distance computation is reformulated as a simple instance of a surface-...
Kyung-Ah Sohn, Bert Jüttler, Myung-Soo Kim, W...
SCA
2007
14 years 1 days ago
On the beat!: timing and tension for dynamic characters
Dynamic simulation is a promising complement to kinematic motion synthesis, particularly in cases where simulated characters need to respond to unpredictable interactions. Moving ...
Brian F. Allen, Derek Chu, Ari Shapiro, Petros Fal...
TOG
2008
134views more  TOG 2008»
13 years 9 months ago
Computing geometry-aware handle and tunnel loops in 3D models
Many applications such as topology repair, model editing, surface parameterization, and feature recognition benefit from computing loops on surfaces that wrap around their `handle...
Tamal K. Dey, Kuiyu Li, Jian Sun, David Cohen-Stei...
SGP
2004
14 years 1 days ago
A Remeshing Approach to Multiresolution Modeling
Providing a thorough mathematical foundation, multiresolution modeling is the standard approach for global surface deformations that preserve fine surface details in an intuitive ...
Mario Botsch, Leif Kobbelt
GRAPHITE
2005
ACM
14 years 3 months ago
Adaptive T-spline surface fitting to z-map models
Surface fitting refers to the process of constructing a smooth representation for an object surface from a fairly large number of measured 3D data points. This paper presents an ...
Jianmin Zheng, Yimin Wang, Hock Soon Seah