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» Computer Graphics of Kinematic Surfaces
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SGP
2007
14 years 24 days ago
Constraint-based fairing of surface meshes
We propose a constraint-based method for the fairing of surface meshes. The main feature of our approach is that the resulting smoothed surface remains within a prescribed distanc...
Klaus Hildebrandt, Konrad Polthier
SIGGRAPH
1993
ACM
14 years 2 months ago
Smooth transitions between bump rendering algorithms
A method is describedfor switching smoothly between rendering algorithms as required by the amount of visible surface detail. The result will be more realism with less computation...
Barry G. Becker, Nelson L. Max
SIGGRAPH
2010
ACM
14 years 2 months ago
A multiscale approach to mesh-based surface tension flows
We present an approach to simulate flows driven by surface tension based on triangle meshes. Our method consists of two simulation layers: the first layer is an Eulerian method ...
Nils Thürey, Chris Wojtan, Markus Gross, Greg Tur...
SIGGRAPH
2000
ACM
14 years 2 months ago
Displaced subdivision surfaces
In this paper we introduce a new surface representation, the displaced subdivision surface. It represents a detailed surface model as a scalar-valued displacement over a smooth do...
Aaron W. F. Lee, Henry P. Moreton, Hugues Hoppe
CSC
2006
13 years 11 months ago
Simulation for Helium Atom Scattering From Stepped Surfaces
-- A computer program has been developed to simulate the helium atom scattering from stepped surface for both up hill and down hill scattering with diffraction kinematics chosen to...
Alauddin Ahmed, Ahmed Ryadh Hasan, Durdana Islam, ...