We propose a constraint-based method for the fairing of surface meshes. The main feature of our approach is that the resulting smoothed surface remains within a prescribed distanc...
A method is describedfor switching smoothly between rendering algorithms as required by the amount of visible surface detail. The result will be more realism with less computation...
We present an approach to simulate flows driven by surface tension based on triangle meshes. Our method consists of two simulation layers: the first layer is an Eulerian method ...
Nils Thürey, Chris Wojtan, Markus Gross, Greg Tur...
In this paper we introduce a new surface representation, the displaced subdivision surface. It represents a detailed surface model as a scalar-valued displacement over a smooth do...
-- A computer program has been developed to simulate the helium atom scattering from stepped surface for both up hill and down hill scattering with diffraction kinematics chosen to...
Alauddin Ahmed, Ahmed Ryadh Hasan, Durdana Islam, ...