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» Computer Graphics of Kinematic Surfaces
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SCA
2007
14 years 1 months ago
Weakly compressible SPH for free surface flows
We present a weakly compressible form of the Smoothed Particle Hydrodynamics method (SPH) for fluid flow based on the Tait equation. In contrast to commonly employed projection ap...
Markus Becker, Matthias Teschner
SMA
2009
ACM
208views Solid Modeling» more  SMA 2009»
14 years 5 months ago
Accelerating geometric queries using the GPU
We present practical algorithms for accelerating geometric queries on models made of NURBS surfaces using programmable Graphics Processing Units (GPUs). We provide a generalized f...
Adarsh Krishnamurthy, Sara McMains, Kirk Haller
ICCV
1999
IEEE
14 years 3 months ago
Specularities on Surfaces with Tangential Hairs or Grooves
Specularities on surfaces with tangential hairs or grooves are readily observable in nature. Examples of such phenomena are the arched or looped highlights observed on horses and ...
Rong Lu, Jan J. Koenderink, Astrid M. L. Kappers
CG
2008
Springer
13 years 10 months ago
A simple and flexible framework to adapt dynamic meshes
Many graphics applications represent deformable surfaces through dynamic meshes. To be consistent during deformations, the dynamic meshes require an adaptation process. In this pa...
Fernando de Goes, Siome Goldenstein, Luiz Velho
SIGGRAPH
2000
ACM
14 years 3 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...