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PCM
2001
Springer
223views Multimedia» more  PCM 2001»
14 years 7 days ago
VizWear: Toward Human-Centered Interaction through Wearable Vision and Visualization
Abstract. In this paper, we discuss the development of wearable systems which we collectively term VizWear. Vision plays an important role in both people's and computers'...
Takeshi Kurata, Takashi Okuma, Masakatsu Kourogi, ...
GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
13 years 9 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
SEKE
2007
Springer
14 years 1 months ago
Managing XML Versions and Replicas in a P2P Context
Peer-to-Peer (P2P) systems seek to provide sharing of computational resources, which may be duplicated or versioned over several peers. Duplicate resources (i.e. replicas) are the...
Deise de Brum Saccol, Nina Edelweiss, Renata de Ma...
HICSS
2010
IEEE
165views Biometrics» more  HICSS 2010»
14 years 2 months ago
Taking Universal Perspective in Design: A Plea for Two Reflective Principles and Mechanisms
Current approaches to the design of interactive systems emphasize openness, dynamic behavior, and evolution of the system. There is also a growing interest in accounting for human...
Fahri Yetim
CA
1999
IEEE
14 years 4 days ago
Virtual Reality Simulation Modeling for a Haptic Glove
The recent addition of force and touch feedback to Virtual Reality simulations has enhanced their realism. Research on haptics interfaces is now extended to physical modeling of c...
Viorel G. Popescu, Grigore C. Burdea, Mourad Bouzi...