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» Computer Memory, Collective Memory: Recovering History throu...
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132
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IE
2007
15 years 5 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
116
Voted
DSN
2003
IEEE
15 years 8 months ago
On the Design of Robust Integrators for Fail-Bounded Control Systems
This paper describes the design and evaluation of a robust integrator for software-implemented control systems. The integrator is constructed as a generic component in the Simulin...
Jonny Vinter, Andréas Johansson, Peter Folk...
127
Voted
SC
2005
ACM
15 years 9 months ago
A Scalable Distributed Parallel Breadth-First Search Algorithm on BlueGene/L
Many emerging large-scale data science applications require searching large graphs distributed across multiple memories and processors. This paper presents a distributed breadthï¬...
Andy Yoo, Edmond Chow, Keith W. Henderson, Will Mc...
138
Voted
PADS
1999
ACM
15 years 7 months ago
Shock Resistant Time Warp
In an attempt to cope with time-varying workload, traditional adaptive Time Warp protocols are designed to react in response to performance changes by altering control parameter c...
Alois Ferscha, James Johnson
131
Voted
ICPP
2008
IEEE
15 years 10 months ago
Scioto: A Framework for Global-View Task Parallelism
We introduce Scioto, Shared Collections of Task Objects, a lightweight framework for providing task management on distributed memory machines under one-sided and globalview parall...
James Dinan, Sriram Krishnamoorthy, D. Brian Larki...