— We study a simple game theoretic model for the spread of an innovation in a network. The diffusion of the innovation is modeled as the dynamics of a coordination game in which ...
In the context of 2-player removal games, we define the notion of invariant game for which each allowed move is independent of the position it is played from. We present a family ...
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
We study coalitional games where the value of cooperation among the agents are solely determined by the attributes the agents possess, with no assumption as to how these attribute...