Sciweavers

174 search results - page 22 / 35
» Computer Science and Game Theory: A Brief Survey
Sort
View
TLCA
2005
Springer
14 years 27 days ago
Call-by-Name and Call-by-Value as Token-Passing Interaction Nets
Two common misbeliefs about encodings of the λ-calculus in interaction nets (INs) are that they are good only for strategies that are not very well understood (e.g. optimal reduct...
François-Régis Sinot
IS
1998
13 years 7 months ago
Information Modeling in the Time of the Revolution
Information modeling is concerned with the construction of computer-based symbol structures which capture the meaning of information and organize it in ways that make it understan...
John Mylopoulos
CSE
2009
IEEE
14 years 2 months ago
The Formation of Task-Oriented Groups: Exploring Combat Activities in Online Games
— Advanced communication technologies enable strangers to work together on the same tasks or projects in virtual environments. Understanding the formation of taskoriented groups ...
Yun Huang, Mengxiao Zhu, Jing Wang, Nishith Pathak...
ATAL
2006
Springer
13 years 11 months ago
Computational mechanism design for multi-sensor information fusion
Conventional information fusion architectures are challenged by developments in sensor networks that allow individually-owned (and thereby selfish) sensors to interact and share d...
Alex Rogers, Rajdeep K. Dash, Nicholas R. Jennings...
ATAL
2010
Springer
13 years 8 months ago
Pure Nash equilibria: complete characterization of hard and easy graphical games
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
Albert Xin Jiang, MohammadAli Safari