Sciweavers

174 search results - page 25 / 35
» Computer Science and Game Theory: A Brief Survey
Sort
View
AAI
2005
166views more  AAI 2005»
13 years 7 months ago
Interactive Knowledge Construction in the Collaborative Building of an Encyclopedia
1 One of the major challenges of Applied Artificial Intelligence is to provide environments where high level human activities like learning, constructing theories or performing exp...
Philippe Lemoisson, Stefano A. Cerri

Publication
233views
12 years 6 months ago
Sparse reward processes
We introduce a class of learning problems where the agent is presented with a series of tasks. Intuitively, if there is relation among those tasks, then the information gained duri...
Christos Dimitrakakis
CORR
2010
Springer
115views Education» more  CORR 2010»
13 years 7 months ago
The complexity of solving reachability games using value and strategy iteration
Concurrent reachability games is a class of games heavily studied by the computer science community, in particular by the formal methods community. Two standard algorithms for app...
Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, P...
CSCW
2004
ACM
14 years 25 days ago
Six degrees of jonathan grudin: a social network analysis of the evolution and impact of CSCW research
In this paper, we describe the evolution and impact of computersupported cooperative work (CSCW) research through social network analysis of coauthorship data. A network of author...
Daniel B. Horn, Thomas A. Finholt, Jeremy P. Birnh...
ICALP
2007
Springer
14 years 1 months ago
Strong Price of Anarchy for Machine Load Balancing
As defined by Aumann in 1959, a strong equilibrium is a Nash equilibrium that is resilient to deviations by coalitions. We give tight bounds on the strong price of anarchy for loa...
Amos Fiat, Haim Kaplan, Meital Levy, Svetlana Olon...