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» Computer Science and Game Theory: A Brief Survey
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AC
2004
Springer
13 years 7 months ago
Shotgun Sequence Assembly
Shotgun sequencing is the most widely used technique for determining the DNA sequence of organisms. It involves breaking up the DNA into many small pieces that can be read by auto...
Mihai Pop
ATAL
2008
Springer
13 years 9 months ago
GS3 and Tartanian: game theory-based heads-up limit and no-limit Texas Hold'em poker-playing programs
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
ICALP
2004
Springer
14 years 23 days ago
The Power of Verification for One-Parameter Agents
We initiate the study of mechanisms with verification for one-parameter agents. We give an algorithmic characterization of such mechanisms and show that they are provably better ...
Vincenzo Auletta, Roberto De Prisco, Paolo Penna, ...
SOFSEM
2012
Springer
12 years 3 months ago
Recent Challenges and Ideas in Temporal Synthesis
In automated synthesis, we transform a specification into a system that is guaranteed to satisfy the specification against all environments. While modelchecking theory has led to...
Orna Kupferman
CHI
2009
ACM
14 years 8 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...