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» Computer Science in the Information Age
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CSE
2009
IEEE
15 years 5 months ago
Time Critical Content Delivery Using Predictable Patterns in Mobile Social Networks
In Mobile Social Networks (MSN) individuals with similar interests or commonalities connect to each other using the mobile phones. MSN are special kind of Ad-hoc Networks in which ...
Fawad Nazir, Jianhua Ma, Aruna Seneviratne
CHI
2007
ACM
16 years 4 months ago
A minimal model for predicting visual search in human-computer interaction
Visual search is an important part of human-computer interaction. It is critical that we build theory about how people visually search displays in order to better support the user...
Tim Halverson, Anthony J. Hornof
CHI
2006
ACM
16 years 4 months ago
Verbosity: a game for collecting common-sense facts
We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that i...
Luis von Ahn, Mihir Kedia, Manuel Blum
CCGRID
2007
IEEE
15 years 11 months ago
Scheduling Remote Access to Scientific Instruments in Cyberinfrastructure for Education and Research
While a grid represents a computing infrastructure for cross domain sharing of computational resources, the cyberinfrastructure, proposed by the US NSF Blue – Ribbon advisory pa...
Jie Yin, Junwei Cao, Yuexuan Wang, Lianchen Liu, C...
VRML
2005
ACM
15 years 10 months ago
Visualization across the pond: how a wireless PDA can collaborate with million-polygon datasets via 9, 000km of cable
We present an initial report on using our distributed, collaborative grid enabled visualization environment to link SuperComputing 2004 (Pittsburgh, PA, USA) with the Cardiff Scho...
Ian J. Grimstead, Nick J. Avis, David W. Walker