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SIGCSE
2005
ACM
124views Education» more  SIGCSE 2005»
15 years 10 months ago
The virtual network system
The goal of our work is to give students a hands-on experience designing, deploying and debugging parts of the Internet infrastructure, such as an Internet router that routes real...
Martin Casado, Nick McKeown
ATAL
2008
Springer
15 years 6 months ago
A heads-up no-limit Texas Hold'em poker player: discretized betting models and automatically generated equilibrium-finding progr
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold'em poker. Tartanian is built from three components. First, to deal with the virtually infinit...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
FPLAY
2008
15 years 6 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
JSS
1998
139views more  JSS 1998»
15 years 4 months ago
Human-computer interaction: Interdisciplinary roots and trends
Methodology, theory, and practice in the ®eld of Human±Computer Interaction (HCI) all share the goal of producing interactive software that can be used eciently, e€ectively, ...
H. Rex Hartson
CHI
2011
ACM
14 years 8 months ago
Characterizing patient-friendly "micro-explanations"of medical events
Patients’ basic understanding of clinical events has been shown to dramatically improve patient care. We propose that the automatic generation of very short microexplanations, s...
Lauren Wilcox, Dan Morris, Desney S. Tan, Justin G...