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IPPS
2008
IEEE
15 years 10 months ago
A genetic programming approach to solve scheduling problems with parallel simulation
—Scheduling and dispatching are two ways of solving production planning problems. In this work, based on preceding works, it is explained how these two approaches can be combined...
Andreas Beham, Stephan M. Winkler, Stefan Wagner 0...
VL
2007
IEEE
166views Visual Languages» more  VL 2007»
15 years 9 months ago
Community-Based Scaffolding to Promote End-User Learning
End-user programming provides a unique opportunity to study informal computer science education and knowledge acquisition in the real world. We seek to explore the use of communit...
Brian Dorn
135
Voted
CA
2003
IEEE
15 years 8 months ago
Agent Chameleons: Agent Minds and Bodies
Agent design has to date concerned itself with the issues pertaining to a single body embedded in a single environment, whether virtual or real. This paper discusses the notion of...
Brian R. Duffy, Gregory M. P. O'Hare, Alan N. Mart...
112
Voted
SI3D
2003
ACM
15 years 8 months ago
The MOVES institute's America's army operations game
: America’s Army If you go strictly by the number of young adults playing it at all hours, itʼs a success. But how does Americaʼs Army, the US Armyʼs free PC game strategic co...
Michael Zyda, Alex Mayberry, Casey Wardynski, Russ...
134
Voted
CAIP
1997
Springer
155views Image Analysis» more  CAIP 1997»
15 years 7 months ago
Discrete-Time Rigidity-Constrained Optical Flow
An algorithm for optical ow estimation is presented for the case of discrete-time motion of an uncalibrated camera through a rigid world. Unlike traditional optical ow approaches t...
Jeffrey Mendelsohn, Eero P. Simoncelli, Ruzena Baj...