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116
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CGF
2004
151views more  CGF 2004»
15 years 3 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
170
Voted
SI3D
2012
ACM
13 years 11 months ago
Tabletop Ensemble: touch-enabled virtual percussion instruments
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...
132
Voted
SAC
2008
ACM
15 years 3 months ago
A cost-driven approach to role engineering
In recent years role-based access control (RBAC) has been spreading within organizations. However, companies still have considerable difficulty migrating to this model, due to the...
Alessandro Colantonio, Roberto Di Pietro, Alberto ...
165
Voted
ATAL
2005
Springer
15 years 9 months ago
Improving reinforcement learning function approximators via neuroevolution
Reinforcement learning problems are commonly tackled with temporal difference methods, which use dynamic programming and statistical sampling to estimate the long-term value of ta...
Shimon Whiteson
144
Voted
IUI
2003
ACM
15 years 9 months ago
A model of textual affect sensing using real-world knowledge
This paper presents a novel way for assessing the affective qualities of natural language and a scenario for its use. Previous approaches to textual affect sensing have employed k...
Hugo Liu, Henry Lieberman, Ted Selker