The convergence of computers and the physical world is the theme for next generation networking research. This trend calls for real-time network infrastructure, which requires a h...
Qixin Wang, Sathish Gopalakrishnan, Xue Liu, Lui S...
As computer systems become increasingly internetworked, there is a growing class of distributed realtime embedded (DRE) applications that have characteristics and present challeng...
Joseph P. Loyall, Richard E. Schantz, David Corman...
Fig.1 Arbitrary novel viewpoint and multiple positions of omnidirectional camera. Recently, the interactive walkthrough which enables us to look around a virtualized real world ha...
Systems combining the real and the virtual are becoming more and more prevalent. The Augmented Reality (AR) paradigm illustrates this trend. In comparison with traditional interact...
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...