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RTAS
2008
IEEE
14 years 3 months ago
A Switch Design for Real-Time Industrial Networks
The convergence of computers and the physical world is the theme for next generation networking research. This trend calls for real-time network infrastructure, which requires a h...
Qixin Wang, Sathish Gopalakrishnan, Xue Liu, Lui S...
RTAS
2005
IEEE
14 years 2 months ago
A Distributed Real-Time Embedded Application for Surveillance, Detection, and Tracking of Time Critical Targets
As computer systems become increasingly internetworked, there is a growing class of distributed realtime embedded (DRE) applications that have characteristics and present challeng...
Joseph P. Loyall, Richard E. Schantz, David Corman...
ICPR
2002
IEEE
14 years 1 months ago
Arbitrary Viewpoint Rendering from Multiple Omnidirectional Images for Interactive Walkthroughs
Fig.1 Arbitrary novel viewpoint and multiple positions of omnidirectional camera. Recently, the interactive walkthrough which enables us to look around a virtualized real world ha...
Kaname Tomite, Kazumasa Yamazawa, Naokazu Yokoya
EHCI
2001
13 years 10 months ago
Consistency in Augmented Reality Systems
Systems combining the real and the virtual are becoming more and more prevalent. The Augmented Reality (AR) paradigm illustrates this trend. In comparison with traditional interact...
Emmanuel Dubois, Laurence Nigay, Jocelyne Troccaz
HAPTICS
2003
IEEE
14 years 2 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...