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NETGAMES
2004
ACM
14 years 24 days ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
SIGCOMM
2004
ACM
14 years 24 days ago
A wavelet-based approach to detect shared congestion
Per-flow congestion control helps endpoints fairly and efficiently share network resources. Better utilization of network resources can be achieved, however, if congestion manag...
Min Sik Kim, Taekhyun Kim, YongJune Shin, Simon S....
SIGECOM
2004
ACM
132views ECommerce» more  SIGECOM 2004»
14 years 24 days ago
A dynamic pari-mutuel market for hedging, wagering, and information aggregation
I develop a new mechanism for risk allocation and information speculation called a dynamic pari-mutuel market (DPM). A DPM acts as hybrid between a pari-mutuel market and a contin...
David M. Pennock
CCS
2004
ACM
14 years 23 days ago
Payload attribution via hierarchical bloom filters
Payload attribution is an important problem often encountered in network forensics. Given an excerpt of a payload, finding its source and destination is useful for many security ...
Kulesh Shanmugasundaram, Hervé Brönnim...
FPGA
2004
ACM
126views FPGA» more  FPGA 2004»
14 years 23 days ago
A synthesis oriented omniscient manual editor
The cost functions used to evaluate logic synthesis transformations for FPGAs are far removed from the final speed and routability determined after placement, routing and timing a...
Tomasz S. Czajkowski, Jonathan Rose
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