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» Computer Vision for Interactive Skewed Video Projection
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HCI
2009
13 years 5 months ago
A Similarity Measure for Vision-Based Sign Recognition
When we encounter an English word that we do not understand, we can look it up in a dictionary. However, when an American Sign Language (ASL) user encounters an unknown sign, looki...
Haijing Wang, Alexandra Stefan, Vassilis Athitsos
ICMI
2004
Springer
168views Biometrics» more  ICMI 2004»
14 years 26 days ago
TouchLight: an imaging touch screen and display for gesture-based interaction
A novel touch screen technology is presented. TouchLight uses simple image processing techniques to combine the output of two video cameras placed behind a semi-transparent plane ...
Andrew D. Wilson
HCI
2007
13 years 9 months ago
Vision Based Laser Pointer Interaction for Flexible Screens
In recent years high quality interaction devices have become very popular in our environment. The industries are also currently undergoing rapid change and various technologies hav...
Nam Woo Kim, Seung Jae Lee, Byung-Gook Lee, Joon-J...
CHI
2005
ACM
14 years 7 months ago
Compensating for low frame rates
Experiments were conducted to investigate the interdependency of frame rates (30, 15, 10 fps) and audiovisual skew (from +163 to -233 ms1 ). Noised nonsense words like 'abaga...
Hendrik Knoche, Hermann de Meer, David Kirsh
PCM
2001
Springer
223views Multimedia» more  PCM 2001»
13 years 12 months ago
VizWear: Toward Human-Centered Interaction through Wearable Vision and Visualization
Abstract. In this paper, we discuss the development of wearable systems which we collectively term VizWear. Vision plays an important role in both people's and computers'...
Takeshi Kurata, Takashi Okuma, Masakatsu Kourogi, ...