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ISWC
2000
IEEE
14 years 3 days ago
Improvement of Panorama-Based Annotation Overlay Using Omnidirectional Vision and Inertial Sensors
Annotation overlay o n live video frames is an essential feature of augmented reality (AR): and is a well-suited applicationfor wearable computers. A novel method of annotation ov...
Masakatsu Kourogi, Takeshi Kurata, Katsuhiko Sakau...
EUC
2008
Springer
13 years 9 months ago
Human Universality in Ubiquitous Computing: Maslow, Where Are You?
Too narrow, the productivity-oriented vision guiding ubiquitous computing should be replaced or enriched with humanistic aspects. We discuss the role of Maslow's hierarchy of...
Sébastien Duval, Christian Hoareau, Hiromic...
ISWC
2003
IEEE
14 years 1 months ago
Shoes as a Platform for Vision
We explore the use of a shoe-mounted camera as a sensory system for wearable computing. We demonstrate tools useful for gait analysis, obstacle detection, and context recognition....
Paul M. Fitzpatrick, Charles C. Kemp
ICPR
2010
IEEE
13 years 10 months ago
Human Daily Activities Indexing in Videos from Wearable Cameras for Monitoring of Patients with Dementia Diseases
Our research focuses on analysing human activities according to a known behaviorist scenario, in case of noisy and high dimensional collected data. The data come from the monitori...
Svebor Karaman, Jenny Benois-Pineau, Remi Megret, ...
IUI
2000
ACM
14 years 2 days ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...