A system is described for summarizing head-mounted or hand-carried "always-on" video. The example used is a tourist walking around a historic city with friends and famil...
Wearable computing systems can be broadly defined as mobile electronic devices that can be unobtrusively embedded in a user's outfit as part of the garment or an accessory. U...
Oliver Amft, Michael Lauffer, Stijn Ossevoort, Fab...
This paper describes a custom design approach as applied to power management in an innovative course on rapid prototyping of computer systems at Carnegie Mellon. We emphasize the ...
As users of wearable computers are often involved in real-world tasks of critical nature, the management and handling of interruptions is crucial for efficient interaction and ta...
Mikael Drugge, Hendrik Witt, Peter Parnes, Kå...
Implicit human computer interaction is based on the concept of using user activity in the real world as input to computers. Implicit HCI can help to reduce the problem of user inp...
Albrecht Schmidt, Hans-Werner Gellersen, Christian...