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» Computer Vision for Wearable Computing
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ICPR
2004
IEEE
14 years 8 months ago
Media Content and Type Selection from Always-on Wearable Video
A system is described for summarizing head-mounted or hand-carried "always-on" video. The example used is a tourist walking around a historic city with friends and famil...
Phil Cheatle
ASAP
2004
IEEE
115views Hardware» more  ASAP 2004»
13 years 11 months ago
Design of the QBIC Wearable Computing Platform
Wearable computing systems can be broadly defined as mobile electronic devices that can be unobtrusively embedded in a user's outfit as part of the garment or an accessory. U...
Oliver Amft, Michael Lauffer, Stijn Ossevoort, Fab...
MSE
2003
IEEE
100views Hardware» more  MSE 2003»
14 years 1 months ago
A System Design and Rapid Prototyping of Wearable Computers Course
This paper describes a custom design approach as applied to power management in an innovative course on rapid prototyping of computer systems at Carnegie Mellon. We emphasize the ...
Asim Smailagic, Daniel P. Siewiorek, Lu Luo
ISWC
2006
IEEE
14 years 1 months ago
Using the "HotWire" to Study Interruptions in Wearable Computing Primary Tasks
As users of wearable computers are often involved in real-world tasks of critical nature, the management and handling of interruptions is crucial for efficient interaction and ta...
Mikael Drugge, Hendrik Witt, Peter Parnes, Kå...
ISWC
2000
IEEE
14 years 3 days ago
Enabling Implicit Human Computer Interaction: A Wearable RFID-Tag Reader
Implicit human computer interaction is based on the concept of using user activity in the real world as input to computers. Implicit HCI can help to reduce the problem of user inp...
Albrecht Schmidt, Hans-Werner Gellersen, Christian...