Sciweavers

21876 search results - page 111 / 4376
» Computer game-flow design
Sort
View
CSCW
2012
ACM
12 years 5 months ago
Designing a social network to support the independence of young adults with autism
Independence is key to a successful transition to adulthood for individuals with autism. Social support is a crucial factor for achieving adaptive self-help life skills. In this p...
Hwajung Hong, Jennifer G. Kim, Gregory D. Abowd, R...
HPCA
2012
IEEE
12 years 5 months ago
BulkSMT: Designing SMT processors for atomic-block execution
Multiprocessor architectures that continuously execute atomic blocks (or chunks) of instructions can improve performance and software productivity. However, all of the prior propo...
Xuehai Qian, Benjamin Sahelices, Josep Torrellas
CLUSTER
1999
IEEE
13 years 9 months ago
Experimental measurements and design guidelines for real-time software encryption in multimedia wireless LANs
To secure interactive multimedia applications in wireless LANs WLANs it is pertinent to implement real time cryptographic services. In this paper we evaluate the use of software b...
Aura Ganz, Se Hyun Park, Zvi Ganz
PERCOM
2010
ACM
13 years 8 months ago
Gateway designation for timely communications in instant mesh networks
In this paper, we explore how to effectively create and use "instant mesh networks", i.e., wireless mesh networks that are dynamically deployed in temporary circumstances...
Bo Xing, Mayur Deshpande, Sharad Mehrotra, Nalini ...
BMVC
2010
13 years 8 months ago
Classifying Textile Designs using Region Graphs
Markov random field pixel labelling is often used to obtain image segmentations in which each segment or region is labelled according to its attributes such as colour or texture. ...
Wei Jia, Stephen J. McKenna, Annette A. Ward, Keit...