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CHI
1997
ACM
14 years 2 months ago
Computer aided creativity and multicriteria optimization in design
Establishing that machines cannot automate creative design and that it is a difficult task for humans, I propose a computational model based on the human and machine complementari...
Denis Lalanne
CHI
2007
ACM
14 years 1 months ago
Playing with fire: participatory design of wearable computing for fire fighters
In this paper we present our approach of using gamelike techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a v...
Markus Klann
IWEC
2004
13 years 11 months ago
Towards a Framework for Design Guidelines for Young Children?s Computer Games
This paper describes a number of general design problems with adventure-like computer games for young children in order to demonstrate the need for specific design guidelines for t...
Wolmet Barendregt, Mathilde M. Bekker
PERCOM
2007
ACM
14 years 9 months ago
Designing Ubiquitous Computing Systems for Sports Equipment
In this paper, we report on a user-centered, iterative design process for augmenting sports equipment with ubiquitous computing technology. In several design iterations, a fully w...
Matthias Kranz, Wolfgang Spiessl, Albrecht Schmidt
AIEDAM
2002
100views more  AIEDAM 2002»
13 years 9 months ago
Drawing marks, acts, and reacts: Toward a computational sketching interface for architectural design
Architects use sketching and diagramming in their design process to perform functional reasoning, formal arrangements, analogy transfer, structure mapping, and knowledge acquisiti...
Ellen Yi-Luen Do