Sciweavers

21876 search results - page 32 / 4376
» Computer game-flow design
Sort
View
IE
2007
13 years 11 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
EGICE
2006
14 years 1 months ago
Understanding Situated Design Computing and Constructive Memory: Newton, Mach, Einstein and Quantum Mechanics
Situated design computing is an approach to the use of computers in design based on situated cognition. It is founded on two concepts: situatedness and constructive memory. These h...
John S. Gero
CEC
2007
IEEE
14 years 4 months ago
Design and construction of organic computing systems
Abstract— The next generation of embedded computing systems will have to meet new challenges. The systems are expected to act mainly autonomously, to dynamically adapt to changin...
Hella Seebach, Frank Ortmeier, Wolfgang Reif
TACAS
1997
Springer
197views Algorithms» more  TACAS 1997»
14 years 2 months ago
Design/CPN - A Computer Tool for Coloured Petri Nets
In this paper, we describe the computer tool Design CPN supporting editing, simulation, and state space analysis of Coloured Petri Nets. So far, approximately 40 man-years have bee...
Søren Christensen, Jens Bæk Jø...
MSE
2003
IEEE
100views Hardware» more  MSE 2003»
14 years 3 months ago
A System Design and Rapid Prototyping of Wearable Computers Course
This paper describes a custom design approach as applied to power management in an innovative course on rapid prototyping of computer systems at Carnegie Mellon. We emphasize the ...
Asim Smailagic, Daniel P. Siewiorek, Lu Luo