Sciweavers

21876 search results - page 4352 / 4376
» Computer game-flow design
Sort
View
CI
2007
99views more  CI 2007»
13 years 8 months ago
A Training Simulation System with Realistic Autonomous Ship Control
In this paper we present a computational approach to developing effective training systems for virtual simulation environments. In particular, we focus on a Naval simulation syste...
Monica N. Nicolescu, Ryan E. Leigh, Adam Olendersk...
CN
2007
89views more  CN 2007»
13 years 8 months ago
Determining an appropriate sending rate over an underutilized network path
Determining an appropriate sending rate when beginning data transmission into a network with unknown characteristics is a fundamental issue in best-effort networks. Traditionally,...
Pasi Sarolahti, Mark Allman, Sally Floyd
IJMMS
2006
103views more  IJMMS 2006»
13 years 8 months ago
Cultural differences on attention and perceived usability: Investigating color combinations of animated graphics
This experimental study investigates the effects of animated graphic colors on attention and perceived usability of users from two cultural groups, American and Thai. The experime...
Jantawan Noiwan, Anthony F. Norcio
JAIR
2008
108views more  JAIR 2008»
13 years 8 months ago
A Multiagent Approach to Autonomous Intersection Management
Artificial intelligence research is ushering in a new era of sophisticated, mass-market transportation technology. While computers can already fly a passenger jet better than a tr...
Kurt M. Dresner, Peter Stone
COR
2007
163views more  COR 2007»
13 years 8 months ago
A general heuristic for vehicle routing problems
We present a unified heuristic, which is able to solve five different variants of the vehicle routing problem: the vehicle routing problem with time windows (VRPTW), the capacit...
David Pisinger, Stefan Ropke
« Prev « First page 4352 / 4376 Last » Next »