Sciweavers

21876 search results - page 90 / 4376
» Computer game-flow design
Sort
View
SP
2002
IEEE
147views Security Privacy» more  SP 2002»
13 years 9 months ago
CX: A scalable, robust network for parallel computing
CX, a network-based computational exchange, is presented. The system's design integrates variations of ideas from other researchers, such as work stealing, non-blocking tasks...
Peter R. Cappello, Dimitros Mourloukos
TROB
2002
120views more  TROB 2002»
13 years 9 months ago
DPAC: an object-oriented distributed and parallel computing framework for manufacturing applications
Parallel and distributed computing infrastructure are increasingly being embraced in the context of manufacturing applications, including real-time scheduling. In this paper, we pr...
N. R. Srinivasa Raghavan, Tanmay Waghmare
IEEECIT
2010
IEEE
13 years 8 months ago
The Research on Teaching Method of Basics Course of Computer based on Cluster Analysis
Due to the difference between rural and urban and regional disparity of computer basic education produced at their middle school period, computer application level of the freshmen ...
ZhiXin Tie, Rong Jin, Hong Zhuang, Zhaoqing Wang
PERCOM
2010
ACM
13 years 8 months ago
A tool suite to prototype pervasive computing applications
Abstract--Despite much progress, developing a pervasive computing application remains a challenge because of a lack of conceptual frameworks and supporting tools. This challenge in...
Damien Cassou, Julien Bruneau, Charles Consel
MST
2000
101views more  MST 2000»
13 years 9 months ago
Robust Parallel Computations through Randomization
In this paper we present an efficient general simulation strategy for computations designed for fully operational BSP machines of n ideal processors, on n-processor dynamic-fault-p...
Spyros C. Kontogiannis, Grammati E. Pantziou, Paul...