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CGI
2004
IEEE
13 years 11 months ago
Reuse of Paths in Light Source Animation
In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. W...
Mateu Sbert, Francesc Castro, John H. Halton
DCC
2004
IEEE
14 years 7 months ago
Computing Rate-Distortion Optimized Policies for Streaming Media with Rich Acknowledgments
We consider the problem of rate-distortion optimized streaming of packetized media over the Internet from a server to a client using rich acknowledgments. Instead of separately ac...
Jacob Chakareski, Bernd Girod
FPLAY
2008
13 years 9 months ago
Integrating cumulative context into computer games
In this paper, we describe a cumulative context computer game, where accumulated contextual information of the players activity levels, obtained through mobile sensors, is used to...
Kevin G. Stanley, David Pinelle, Alan Bandurka, Da...
RT
1999
Springer
13 years 12 months ago
Computing Visibility for Triangulated Panoramas
A visibility algorithm for triangulated panoramas is proposed. The algorithm can correctly resolve the visibility without making use of any depth information. It is especially usef...
Chi-Wing Fu, Tien-Tsin Wong, Pheng-Ann Heng